Scaling a real-time metrics pipeline 50x
The challenge
Ubisoft’s monitoring pipeline was throttled at 66,000 datapoints per second โ nowhere near enough for the scale of live game telemetry across the studio’s titles.
What I built
Redesigned the ingestion and aggregation architecture deployed on Kubernetes with Terraform/Helm for reproducible infrastructure. Detected the bottleneck ongoing and fixing it to increase the scalability of the pipeline.
Result
Throughput scaled to 3.3M datapoints/sec โ a 50x improvement โ without a proportional increase in infrastructure cost, and became the backbone for the studio’s monitoring roadmap going forward.