Monitoring aggregation platform for game studios
The challenge
Individual game teams had fragmented, inconsistent monitoring setups, making it hard to maintain a studio-wide view of production health.
What I built
Designed and implemented a centralized monitoring aggregation platform with a Go-based API layer, backed by Kafka for streaming ingestion, deployed via Terraform and Helm on Kubernetes.
Result
Unified monitoring across teams, shaped the studio’s ongoing monitoring roadmap, and became the standard platform for production oncall and incident response.